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Mac Format 1994 October
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Macformat17.cdr
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Shareware City
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shutdown-fx-20-c
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Fade module ƒ
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◊ Fades ƒ
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Random fade.c
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1994-07-11
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/**********************************************************************\
File: Random fade.c
Purpose: Graphic effect to fade main screen to solid pattern.
See comments below for more description.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program in a file named "GNU General Public License".
If not, write to the Free Software Foundation, 675 Mass Ave,
Cambridge, MA 02139, USA.
\**********************************************************************/
#include "timing.h"
#define SUB_HOR 20
#define SUB_VER 20
#define AREA (SUB_HOR * SUB_VER)
#define CorrectTime 1
#define theWindowWidth (boundsRect.right-boundsRect.left)
#define theWindowHeight (boundsRect.bottom-boundsRect.top)
pascal short main(Rect boundsRect, Pattern *thePattern);
/* Basically, we divide the window into a bunch of blocks, and copy
each to the screen in random order. */
pascal short main(Rect boundsRect, Pattern *thePattern)
{
int order[AREA];
int i;
long randtemp;
int ordertemp;
Rect subBox;
Rect dest;
Boolean everyOther;
everyOther=FALSE;
for(i = 0; i < AREA; i++)
order[i] = i;
for(i = (AREA - 1); i >= 0; i--) {
randtemp = ((((long)Random()) +32767) * (i + 1)) / 65535;
ordertemp = order[randtemp];
order[randtemp] = order[i];
order[i] = ordertemp;
}
for(i = 0; i < AREA; i++) {
StartTiming();
subBox.top = ((order[i] / SUB_VER) * theWindowHeight) / SUB_VER;
subBox.left = ((order[i] % SUB_HOR) * theWindowWidth) / SUB_HOR;
subBox.bottom = (((order[i] / SUB_VER) + 1) * theWindowHeight) / SUB_VER;
subBox.right = (((order[i] % SUB_HOR) + 1) * theWindowWidth) / SUB_HOR;
OffsetRect(&subBox, boundsRect.left, boundsRect.top);
FillRect(&subBox, *thePattern);
if (everyOther)
TimeCorrection(CorrectTime);
everyOther=!everyOther;
}
return 0;
}